When we reference our reality, it’s hard to differentiate between the physical and digital. The two realms have seamlessly begun to integrate itself into one form of reality—meaning that we live within the physical world and cyberspace simultaneously. Social media is the perfect ideal of living in both worlds at once, always connected and always interacting regardless of physical constraints.
Disturbance is a piece which depicts not only a locality within Fairy Meadow but also the other forces within it. I documented the way that people constantly bypass this area and simply drive through the suburbs preoccupied by their phone, cars or by their busy day. This therefore masks the stationary landscape of this area and morphs it with the fast pace of the cars, the people and the nearby school. Although, continuing with this concept of disturbance, I wanted to portray this specific area awaiting a storm. This then turns the stationary into movement and brings life to things once thought as dormant or not possessing great sound value. Therefore, my piece exposes the sound potential of this locality within an unconventional change of weather.
Focusing on noise, my inspiration for this piece was Gail Priest and her exploration of the cyclical nature of noise. Priest’s collaboration with Kate Carr in blue I green, specifically track 5 ‘transmissions‘ where she repeats the same sound–which introduced the piece–at the end of the piece. This provides a rounded effect and I decided to use this as inspiration within my piece to show that nature and interactions within it go full circle, thus bringing back perspective. I have included many sounds such as a school bell, cars, shopping trolleys, trees, buckets, lawn mowers, cracking bark and gates to create an eerie setting which pushes the audience to feel slightly uncomfortable and on edge. Thus, I am demonstrating an alternate view on my chosen locality.
In an evolving world it may seem that digital is overtaking material, however as guest lecturer Jo Law stated; “digital and material work together“. From here I went to research the term phygital where it is the mergence of physical and digital as both have great values that when put together better enhance the experience of the world. Continue reading “Toto, i dont think we’re in the material world anymore!”
Why has it taken this long for copyright laws to reach a happy medium?
The audience consumer value has changed to that of a prosumer status calling for a change in copyright.
People participate in the creation and recreation of their culture-Lawrence Lesig
In the eighteenth century, copyright laws were almost non-existent in the public domain before the introduction of content copyright of fourteen years after it was published. Then, copyright laws went on a rampage after Disney pledged for the copyright time to be extended.
Society saw it change to 50 years, 70 and now ultimately 120 years for corporate authorship! Just insane to think that the brilliance encapsulated within the content produced under these laws can not be explored further and become something spectacular.
This is just limiting the consumer–or now prosumers– creativity and freedom. When in fact the internet emulates a sort of false scarcity in the midst of its free flowing content ability.
Over the last 10 years, a new balance has been created with the introduction of Creative Commons (cc). This new license allows artists, companies and creators to permit the use of their content to the audience and allow them to remix, remediate and recreate. Although, some rights are still reserved, it encourages this read-write culture.
Now that we have received a sort of offering (as the meme suggests) from Creative Commons consumers are cherishing the new freedom that they have to explore areas past their previous confines.
One step forward for consumers!
2007. Creative Commons-Get Creative, online video, 10 April, viewed 17 March 2015
Saloon.O, 2011, Creative Commons101: An introduction to CC licences, Blog post, viewed 18 March 2015 <http://www.wired.co.uk/news/archive/2011-12/13/creative-commons-101>