The world is one huge network with nodes interacting and changing-causing constant evolution. The telegraph is a major contributor to the networks that we have in place today. However, as technologies emerged, networks began to evolve and the way that information was extracted from the world changed dramatically.
However, what really brought the idea of extracted information to full circle was the idea that we rely heavily on digital information networks. As Felix Stalder notes, “we look up maps and physical places online.” This means that the physical world is transformed into a digital one where the structures that we have built within nature have evolved into pixels.
Introducing Pokemon Go, the new revolutionary Augmented Reality game that has everyone transfixed with its real time perception and its integration of maps with a beloved childhood game. The game takes the real world and layers new information on top, creating a new dimension of reality. This is where two nodes connect–being maps and Pokemon–to create a new meaning.
However, there was a middle man in creating this revolutionary game. Ingress, also an AR game was used to determine where Pokestops would be placed. “We basicaly defined the kinds of places that we wanted to be apart of the game. Things that were public artworks, that were historical sites, buildings with unique architectural history or characteristic,” said creator, John Hanke.
This merge of these two realities means that we can simultaneously interact within both at the same time. This has created new bonds between people and the environment but what will it say for the future? Will this type of gaming become an obsession where we begin to build the world around games such as these. Some traces of this has already begun to surface where in some capital cities flashing lights have been installed in the footpath to alert pedestrians who are looking at their phone if it is OK to cross the road or not.
I wonder where this new technology will change our network landscape, will this in fact be the next dramatic paradigm shift in networks as we know it today?
Brogle, A 2016, How the gurus behind Google Earth created Pokemon GO‘, Mashable, 11 July <http://mashable.com/2016/07/10/john-hanke-pokemon-go/#wzQH7YB24mqj>
Stalder, F 2005, ‘Open Cultured and the Network of Networks‘, The Note Book Project pp.62-66
Wiltshire, A 2016, ‘Pokemon Go has redrawn the map of what people find most important about the world,’ Dezeen Magazine, 14 July <http://www.dezeen.com/2016/07/14/pokemon-go-smartphone-video-game-brings-augmented-reality-to-mass-audience-alex-wiltshire-opinion/>